Key
Concepts of Object Orientation
- Abstraction
- Encapsulation
- Polymorphism
- Inheritance.
Abstraction is
the ability to generalize an object as a data type that has a specific set of
characteristics and is able to perform a set of actions.
Object-oriented
languages provide abstraction via classes. Classes define the properties and
methods of an object type.
Examples:
- You can create an
abstraction of a dog with characteristics, such as color, height, and
weight, and actions such as run and bite. The characteristics are called
properties, and the actions are called methods.
- A Recordset object is an
abstract representation of a set of data.
Classes
are blueprints for Object.
Objects are instance of classes.
Objects are instance of classes.
C#
Example of Class:
public class Draw
{
// Class code.
}
public class Draw
{
// Class code.
}
Object References
When we work with an object we are using a reference to that object. On the other hand, when we are working with simple data types such as Integer, we are working with the actual value rather than a reference.
When we work with an object we are using a reference to that object. On the other hand, when we are working with simple data types such as Integer, we are working with the actual value rather than a reference.
When
we create a new object using the New keyword, we store a reference to that
object in a variable. For instance:
Draw
MyDraw = new Draw;
This
code creates a new instance of Draw. We gain access to this new object via the
MyDraw variable. This variable holds a reference to the object.
Now
we have a second variable, which also has a reference to that same object. We
can use either variable interchangeably, since they both reference the exact
same object. The thing we need to remember is that the variable we have is not
the object itself but, rather, is just a reference or pointer to the object
itself.
Early binding
means that our code directly interacts with the object, by directly calling its
methods. Since the compiler knows the object's data type ahead of time, it can
directly compile code to invoke the methods on the object. Early binding also
allows the IDE to use IntelliSense to aid our development efforts; it allows
the compiler to ensure that we are referencing methods that do exist and that
we are providing the proper parameter values.
Late binding
means that our code interacts with an object dynamically at run-time. This
provides a great deal of flexibility since our code literally doesn't care what
type of object it is interacting with as long as the object supports the
methods we want to call. Because the type of the object isn't known by the IDE
or compiler, neither IntelliSense nor compile-time syntax checking is possible
but we get unprecedented flexibility in exchange.
If
we enable strict type checking by using Option Strict On at the top of our code
modules, then the IDE and compiler will enforce early binding behavior. By
default, Option Strict is turned off and so we have easy access to the use of
late binding within our code.
Access Modifiers
Access Modifiers are keywords used to specify the declared accessibility of a member of a type.
Access Modifiers are keywords used to specify the declared accessibility of a member of a type.
Public is visible to
everyone. A public member can be accessed using an instance of a class, by a
class's internal code, and by any descendants of a class.


Private is hidden and
usable only by the class itself. No code using a class instance can access a
private member directly and neither can a descendant class.

Protected members are similar to private ones in that they are accessible only by the containing class. However, protected members also may be used by a descendant class. So members that are likely to be needed by a descendant class should be marked protected.

Internal/Friend is public to the entire application but private to any outside applications. Internal is useful when you want to allow a class to be used by other applications but reserve special functionality for the application that contains the class. Internal is used by C# and Friend by VB .NET.

Protected Internal may be accessed only by a descendant class that's contained in the same application as its base class. You use protected internal in situations where you want to deny access to parts of a class functionality to any descendant classes found in other applications.


Protected members are similar to private ones in that they are accessible only by the containing class. However, protected members also may be used by a descendant class. So members that are likely to be needed by a descendant class should be marked protected.

Internal/Friend is public to the entire application but private to any outside applications. Internal is useful when you want to allow a class to be used by other applications but reserve special functionality for the application that contains the class. Internal is used by C# and Friend by VB .NET.

Protected Internal may be accessed only by a descendant class that's contained in the same application as its base class. You use protected internal in situations where you want to deny access to parts of a class functionality to any descendant classes found in other applications.

Composition of an OBJECT
We
use an interface to get access to an object's data and behavior. The object's
data and behaviors are contained within the object, so a client application can
treat the object like a black box accessible only through its interface. This
is a key object-oriented concept called Encapsulation. The idea is that any
programs that make use of this object won't have direct access to the behaviors
or data-but rather those programs must make use of our object's interface.
There
are three main parts of Object:
1.
Interface
2. Implementation or Behavior
3. Member or Instance variables
2. Implementation or Behavior
3. Member or Instance variables
Interface
The
interface is defined as a set of methods (Sub and Function routines),
properties (Property routines), events, and fields (variables or attributes)
that are declared Public in scope.
Implementation or Behavior
The
code inside of a method is called the implementation. Sometimes it is also
called behavior since it is this code that actually makes the object do useful
work.
Client applications can use our object even if we change the implementation-as long as we don't change the interface. As long as our method name and its parameter list and return data type remain unchanged, we can change the implementation all we want.
Client applications can use our object even if we change the implementation-as long as we don't change the interface. As long as our method name and its parameter list and return data type remain unchanged, we can change the implementation all we want.
So
Method Signature depends on:
- Method name
- Data types of parameters
- Either Parameter is passed
ByVal or ByRef.
- Return type of method.
It
is important to keep in mind that encapsulation is a syntactic tool-it allows
our code to continue to run without change. However, it is not semantic-meaning
that, just because our code continues to run, doesn't mean it continues to do
what we actually wanted it to do.
Member or Instance Variables
The
third key part of an object is its data, or state. Every instance of a class is
absolutely identical in terms of its interface and its implementation-the only
thing that can vary at all is the data contained within that particular object.
Member
variables are those declared so that they are available to all code within our
class. Typically member variables are Private in scope-available only to the
code in our class itself. They are also sometimes referred to as instance
variables or as attributes. The .NET Framework also refers to them as fields.
We shouldn't confuse instance variables with properties. A Property is a type of method that is geared around retrieving and setting values, while an instance variable is a variable within the class that may hold the value exposed by a Property.
We shouldn't confuse instance variables with properties. A Property is a type of method that is geared around retrieving and setting values, while an instance variable is a variable within the class that may hold the value exposed by a Property.
Interface
looks like a class, but has no implementation.
The
only thing it contains is definitions of events, indexers, methods and/or
properties. The reason interfaces only provide definitions is because they are
inherited by classes and structs, which must provide an implementation for each
interface member defined. So, what are interfaces good for if they don't
implement functionality? They're great for putting together plug-n-play like
architectures where components can be interchanged at will. Since all
interchangeable components implement the same interface, they can be used without
any extra programming. The interface forces each component to expose specific
public members that will be used in a certain way.
Because
interfaces must be defined by inheriting classes and structs, they define a
contract. For instance, if class foo inherits from the IDisposable interface,
it is making a statement that it guarantees it has the Dispose() method, which
is the only member of the IDisposable interface. Any code that wishes to use
class foo may check to see if class foo inherits IDisposable. When the answer
is true, then the code knows that it can call foo.Dispose().
Defining
an Interface: MyInterface.c
interface IMyInterface
{
void MethodToImplement();
}
Above listing shows defines an interface named IMyInterface. A common naming convention is to prefix all interface names with a capital "I", but this is not mandatory. This interface has a single method named MethodToImplement(). This could have been any type of method declaration with different parameters and return types. Notice that this method does not have an implementation (instructions between curly braces- {}), but instead ends with a semi-colon, ";". This is because the interface only specifies the signature of methods that an inheriting class or struct must implement.
interface IMyInterface
{
void MethodToImplement();
}
Above listing shows defines an interface named IMyInterface. A common naming convention is to prefix all interface names with a capital "I", but this is not mandatory. This interface has a single method named MethodToImplement(). This could have been any type of method declaration with different parameters and return types. Notice that this method does not have an implementation (instructions between curly braces- {}), but instead ends with a semi-colon, ";". This is because the interface only specifies the signature of methods that an inheriting class or struct must implement.
All
the methods of Interface are public by default and no access modifiers (like
private, public) are allowed with any method of Interface.
Using
an Interface: InterfaceImplementer.cs
class InterfaceImplementer : IMyInterface
{
public void MethodToImplement()
{
Console.WriteLine("MethodToImplement() called.");
}
}
The InterfaceImplementer class in above listing implements the IMyInterface interface. Indicating that a class inherits an interface is the same as inheriting a class. In this case, the following syntax is used:
class InterfaceImplementer : IMyInterface
class InterfaceImplementer : IMyInterface
{
public void MethodToImplement()
{
Console.WriteLine("MethodToImplement() called.");
}
}
The InterfaceImplementer class in above listing implements the IMyInterface interface. Indicating that a class inherits an interface is the same as inheriting a class. In this case, the following syntax is used:
class InterfaceImplementer : IMyInterface
Note
that this class inherits the IMyInterface interface; it must implement its all
members. While implementing interface methods all those needs to be declared
public only. It does this by implementing the MethodToImplement() method.
Notice that this method implementation has the exact same signature, parameters
and method name, as defined in the IMyInterface interface. Any difference will
cause a compiler error. Interfaces may also inherit other interfaces. Following
listing shows how inherited interfaces are implemented.
Interface
Inheritance: InterfaceInheritance.cs
using System;
interface IParentInterface
{
void ParentInterfaceMethod();
}
interface IMyInterface : IParentInterface
{
void MethodToImplement();
}
class InterfaceImplementer : IMyInterface
{
public void MethodToImplement()
{
Console.WriteLine("MethodToImplement() called.");
}
public void ParentInterfaceMethod()
{
Console.WriteLine("ParentInterfaceMethod() called.");
}
}
The code in above listing contains two interfaces: IMyInterface and the interface it inherits, IParentInterface. When one interface inherits another, any implementing class or struct must implement every interface member in the entire inheritance chain. Since the InterfaceImplementer class in above listing inherits from IMyInterface, it also inherits IParentInterface. Therefore, the InterfaceImplementer class must implement the MethodToImplement() method specified in the IMyInterface interface and the ParentInterfaceMethod() method specified in the IParentInterface interface.
using System;
interface IParentInterface
{
void ParentInterfaceMethod();
}
interface IMyInterface : IParentInterface
{
void MethodToImplement();
}
class InterfaceImplementer : IMyInterface
{
public void MethodToImplement()
{
Console.WriteLine("MethodToImplement() called.");
}
public void ParentInterfaceMethod()
{
Console.WriteLine("ParentInterfaceMethod() called.");
}
}
The code in above listing contains two interfaces: IMyInterface and the interface it inherits, IParentInterface. When one interface inherits another, any implementing class or struct must implement every interface member in the entire inheritance chain. Since the InterfaceImplementer class in above listing inherits from IMyInterface, it also inherits IParentInterface. Therefore, the InterfaceImplementer class must implement the MethodToImplement() method specified in the IMyInterface interface and the ParentInterfaceMethod() method specified in the IParentInterface interface.
In
summary, you can implement an interface and use it in a class. Interfaces may
also be inherited by other interface. Any class or struct that inherits an
interface must also implement all members in the entire interface inheritance
chain.
Inheritance is
the idea that one class, called a subclass, can be based on another class,
called a base class. Inheritance provides a mechanism for creating hierarchies
of objects.
Inheritance
is the ability to apply another class's interface and code to your own class.
Normal
base classes may be instantiated themselves, or inherited. Derived classes can
inherit base class members marked with protected or greater access. The derived
class is specialized to provide more functionality, in addition to what its
base class provides. Inheriting base class members in derived class is not
mandatory.
Access Keywords
base -> Access the members of the base class.
this -> Refer to the current object for which a method is called.
Access Keywords
base -> Access the members of the base class.
this -> Refer to the current object for which a method is called.
The
base keyword is used to access members of the base class from within a derived
class:
Call a method on the base class that has been overridden by another method. Specify which base-class constructor should be called when creating instances of the derived class. A base class access is permitted only in a constructor, an instance method, or an instance property accessor.
Call a method on the base class that has been overridden by another method. Specify which base-class constructor should be called when creating instances of the derived class. A base class access is permitted only in a constructor, an instance method, or an instance property accessor.
In
following example, both the base class, Person, and the derived class,
Employee, have a method named Getinfo. By using the base keyword, it is
possible to call the Getinfo method on the base class, from within the derived
class.
// Accessing base class members
using System;
public class Person
{
protected string ssn = "444-55-6666";
protected string name = "John L. Malgraine";
public virtual void GetInfo()
{
Console.WriteLine("Name: {0}", name);
Console.WriteLine("SSN: {0}", ssn);
}
}
class Employee: Person
{
public string id = "ABC567EFG";
public override void GetInfo()
{
// Calling the base class GetInfo method:
base.GetInfo();
Console.WriteLine("Employee ID: {0}", id);
}
}
class TestClass
{
public static void Main()
{
Employee E = new Employee();
E.GetInfo();
}
}
Output
Name: John L. Malgraine
SSN: 444-55-6666
Employee ID: ABC567EFG
using System;
public class Person
{
protected string ssn = "444-55-6666";
protected string name = "John L. Malgraine";
public virtual void GetInfo()
{
Console.WriteLine("Name: {0}", name);
Console.WriteLine("SSN: {0}", ssn);
}
}
class Employee: Person
{
public string id = "ABC567EFG";
public override void GetInfo()
{
// Calling the base class GetInfo method:
base.GetInfo();
Console.WriteLine("Employee ID: {0}", id);
}
}
class TestClass
{
public static void Main()
{
Employee E = new Employee();
E.GetInfo();
}
}
Output
Name: John L. Malgraine
SSN: 444-55-6666
Employee ID: ABC567EFG
Base
class constructors can be called from derived classes. To call a base class
constructor, use the base() constructor reference. This is desirable when it's
necessary to initialize a base class appropriately.
Here's
an example that shows the derived class constructor with an address parameter:
abstract public class Contact
{
private string address;
public Contact(string b_address)
{
this.address = b_address;
}
}
public class Customer : Contact
{
public Customer(string c_address) : base(C_address)
{
}
}
In this code, the Customer class does not have an address, so it passes the parameter to its base class constructor by adding a colon and the base keyword with the parameter to its declaration. This calls the Contact constructor with the address parameter, where the address field in Contact is initialized.
abstract public class Contact
{
private string address;
public Contact(string b_address)
{
this.address = b_address;
}
}
public class Customer : Contact
{
public Customer(string c_address) : base(C_address)
{
}
}
In this code, the Customer class does not have an address, so it passes the parameter to its base class constructor by adding a colon and the base keyword with the parameter to its declaration. This calls the Contact constructor with the address parameter, where the address field in Contact is initialized.
One
more example which shows how base-class constructor is called when creating
instances of a derived class:
using System;
public class MyBase
{
int num;
public MyBase()
{
Console.WriteLine("In MyBase()");
}
public MyBase(int i)
{
num = i;
Console.WriteLine("in MyBase(int i)");
}
public int GetNum()
{
return num;
}
}
public class MyDerived : MyBase
{
static int i = 32;
// This constructor will call MyBase.MyBase()
public MyDerived(int ii) : base()
{
}
// This constructor will call MyBase.MyBase(int i)
public MyDerived() : base(i)
{
}
public static void Main()
{
MyDerived md = new MyDerived(); // calls public MyDerived() : base(i) and
// passes i=32 in base class
MyDerived md1 = new MyDerived(1); // call public MyDerived() : base(i)
}
}
Output
in MyBase(int i)
in MyBase()
using System;
public class MyBase
{
int num;
public MyBase()
{
Console.WriteLine("In MyBase()");
}
public MyBase(int i)
{
num = i;
Console.WriteLine("in MyBase(int i)");
}
public int GetNum()
{
return num;
}
}
public class MyDerived : MyBase
{
static int i = 32;
// This constructor will call MyBase.MyBase()
public MyDerived(int ii) : base()
{
}
// This constructor will call MyBase.MyBase(int i)
public MyDerived() : base(i)
{
}
public static void Main()
{
MyDerived md = new MyDerived(); // calls public MyDerived() : base(i) and
// passes i=32 in base class
MyDerived md1 = new MyDerived(1); // call public MyDerived() : base(i)
}
}
Output
in MyBase(int i)
in MyBase()
The
following example will not compile. It illustrates the effects of not including
a default constructor in a class definition:
abstract public class Contact
{
private string address;
public Contact(string address)
{
this.address = address;
}
}
public class Customer : Contact
{
public Customer(string address)
{
}
}
In this example, the Customer constructor does not call the base class constructor. This is obviously a bug, since the address field will never be initialized.
abstract public class Contact
{
private string address;
public Contact(string address)
{
this.address = address;
}
}
public class Customer : Contact
{
public Customer(string address)
{
}
}
In this example, the Customer constructor does not call the base class constructor. This is obviously a bug, since the address field will never be initialized.
When
a class has no explicit constructor, the system assigns a default constructor.
The default constructor automatically calls a default or parameterless base
constructor. Here's an example of automatic default constructor generation that
would occur for the preceding example:
public Customer() : Contact()
{
}
When a class does not declare any constructors, the code in this example is automatically generated. The default base class constructor is called implicitly when no derived class constructors are defined. Once a derived class constructor is defined, whether or not it has parameters, a default constructor will not be automatically defined, as the preceding code showed.
{
}
When a class does not declare any constructors, the code in this example is automatically generated. The default base class constructor is called implicitly when no derived class constructors are defined. Once a derived class constructor is defined, whether or not it has parameters, a default constructor will not be automatically defined, as the preceding code showed.
Calling Base Class Members
Derived
classes can access the members of their base class if those members have
protected or greater access. Simply use the member name in the appropriate
context, just as if that member were a part of the derived class itself. Here's
an example:
abstract public
class Contact
{
private string address;
private string city;
private string state;
private string zip;
public string FullAddress()
{
string fullAddress = address + '\n' + city + ',' + state + ' ' + zip;
return fullAddress;
}
}
public class Customer : Contact
{
public string GenerateReport()
{
string fullAddress = FullAddress();
// do some other stuff...
return fullAddress;
}
}
In above example, the GenerateReport() method of the Customer class calls the FullAddress() method in its base class, Contact. All classes have full access to their own members without qualification. Qualification refers to using a class name with the dot operator to access a class member-MyObject.SomeMethod(), for instance. This shows that a derived class can access its base class members in the same manner as its own.
{
private string address;
private string city;
private string state;
private string zip;
public string FullAddress()
{
string fullAddress = address + '\n' + city + ',' + state + ' ' + zip;
return fullAddress;
}
}
public class Customer : Contact
{
public string GenerateReport()
{
string fullAddress = FullAddress();
// do some other stuff...
return fullAddress;
}
}
In above example, the GenerateReport() method of the Customer class calls the FullAddress() method in its base class, Contact. All classes have full access to their own members without qualification. Qualification refers to using a class name with the dot operator to access a class member-MyObject.SomeMethod(), for instance. This shows that a derived class can access its base class members in the same manner as its own.
More
Tips regarding Inheritance:
- A static member cannot be
marked as override, virtual, or abstract. So following is an error:
public static virtual void GetSSN() - You can't call static methods
of base class from derived class using base keyword.
In above example if you declare a static method as follows:
public class
Person
{
protected string ssn = "444-55-6666";
protected string name = "John L. Malgraine";
public static void GetInfo()
{
// Implementation
}
}
{
protected string ssn = "444-55-6666";
protected string name = "John L. Malgraine";
public static void GetInfo()
{
// Implementation
}
}
now
you can't call this method using base.GetInfo() from derived class instead you
have to call Person.GetInfo() from derived class.
Inside
Static members we can access only static fields, methods etc.
Following example will give error, because we can't access name in GetInfo() because name is not static.
Following example will give error, because we can't access name in GetInfo() because name is not static.
public class
Person
{
protected string ssn = "444-55-6666";
protected string name = "John L. Malgraine";
public static void GetInfo()
{
Console.WriteLine("Name: {0}", name);
Console.WriteLine("SSN: {0}", ssn);
}
}
Virtual or abstract members cannot be private.
{
protected string ssn = "444-55-6666";
protected string name = "John L. Malgraine";
public static void GetInfo()
{
Console.WriteLine("Name: {0}", name);
Console.WriteLine("SSN: {0}", ssn);
}
}
Virtual or abstract members cannot be private.
- If you are not overriding
a virtual method of base class in derived class, you can't use base class
method by using base keyword in derived class. Also when you will create
an instance of derived class, it will call derived class method and you
will only be able to access base class method when you will create
instance of base class.
- You can't decrease access level
of a method in derived class when you are overriding a base class method
in derived class, vice versa is possible.
Means you can make protected method of base class to public in derived class.
The
"this" keyword refers to:
- the current instance for which
a method is called. Static member functions do not have a this pointer.
The this keyword can be used to access members from within constructors,
instance methods, and instance accessors.
The following are common uses of this:
To
qualify members hidden by similar names, for example:
public Employee(string
name, string alias)
{
this.name = name;
this.alias = alias;
}
In above example, this.name refers to private variable name in the class. If we write name = name, then this will refer to argument name of the constructor Employee and not to private variable name in the class. In this case private variable name will never be initialized.
{
this.name = name;
this.alias = alias;
}
In above example, this.name refers to private variable name in the class. If we write name = name, then this will refer to argument name of the constructor Employee and not to private variable name in the class. In this case private variable name will never be initialized.
- To pass an object as a
parameter to other methods, for example:
CalcTax(this);
To
declare indexers, for example:
public int
this [int
param]
{
get
{
return array[param];
}
set
{
array[param] = value;
}
}
It is an error to refer to this in a static method, static property accessor, or variable initializer of a field declaration.
{
get
{
return array[param];
}
set
{
array[param] = value;
}
}
It is an error to refer to this in a static method, static property accessor, or variable initializer of a field declaration.
In
this example, this is used to qualify the Employee class members, name and
alias, which are hidden by similar names. It is also used to pass an object to
the method CalcTax, which belongs to another class.
// keywords_this.cs
// this example
using System;
public class Employee
{
public string name;
public string alias;
public decimal salary = 3000.00m;
// Constructor:
public Employee(string name, string alias)
{
// Use this to qualify the fields, name and alias:
this.name = name;
this.alias = alias;
}
// Printing method:
public void printEmployee()
{
Console.WriteLine("Name: {0}\nAlias: {1}", name, alias);
// Passing the object to the CalcTax method by using this:
Console.WriteLine("Taxes: {0:C}", Tax.CalcTax(this));
}
}
public class Tax
{
public static decimal CalcTax(Employee E)
{
return (0.08m*(E.salary));
}
}
public class MainClass
{
public static void Main()
{
// Create objects:
Employee E1 = new Employee ("John M. Trainer", "jtrainer");
// Display results:
E1.printEmployee();
}
}
Output
Name: John M. Trainer
Alias: jtrainer
Taxes: $240.00
// this example
using System;
public class Employee
{
public string name;
public string alias;
public decimal salary = 3000.00m;
// Constructor:
public Employee(string name, string alias)
{
// Use this to qualify the fields, name and alias:
this.name = name;
this.alias = alias;
}
// Printing method:
public void printEmployee()
{
Console.WriteLine("Name: {0}\nAlias: {1}", name, alias);
// Passing the object to the CalcTax method by using this:
Console.WriteLine("Taxes: {0:C}", Tax.CalcTax(this));
}
}
public class Tax
{
public static decimal CalcTax(Employee E)
{
return (0.08m*(E.salary));
}
}
public class MainClass
{
public static void Main()
{
// Create objects:
Employee E1 = new Employee ("John M. Trainer", "jtrainer");
// Display results:
E1.printEmployee();
}
}
Output
Name: John M. Trainer
Alias: jtrainer
Taxes: $240.00
Abstract Classes
Abstract
classes are a special type of base classes. In addition to normal class
members, they have abstract class members. These Abstract class members are
methods and properties that are declared without an implementation. All classes
derived directly from abstract classes must implement all of these abstract
methods and properties.
Abstract
classes can never be instantiated. This would be illogical, because of the
members without implementations.So what good is a class that can't be
instantiated? Lots! Abstract classes sit toward the top of a class hierarchy.
They establish structure and meaning to code. They make frameworks easier to build.
This is possible because abstract classes have information and behavior common
to all derived classes in a framework. Take a look at the following example:
abstract public
class Contact //
Abstract Class Contact.
{
protected string name;
public Contact()
{
// statements...
}
public abstract void generateReport();
abstract public string Name
{
get;
set;
}
}
Contact, is an abstract class. Contact has two abstract members, and it has an abstract method named generateReport(). This method is declared with the abstract modifier in front of the method declaration. It has no implementation (no braces) and is terminated with a semicolon. The Name property is also declared abstract. The accessors of properties are terminated with semicolons.
{
protected string name;
public Contact()
{
// statements...
}
public abstract void generateReport();
abstract public string Name
{
get;
set;
}
}
Contact, is an abstract class. Contact has two abstract members, and it has an abstract method named generateReport(). This method is declared with the abstract modifier in front of the method declaration. It has no implementation (no braces) and is terminated with a semicolon. The Name property is also declared abstract. The accessors of properties are terminated with semicolons.
public class
Customer : Contact // Customer Inherits Abstract
Class Contact.
{
string gender;
decimal income;
int numberOfVisits;
public Customer()
{
// statements
}
public override void generateReport()
{
// unique report
}
public override string Name
{
get
{
numberOfVisits++;
return name;
}
set
{
name = value;
numberOfVisits = 0;
}
}
}
public class SiteOwner : Contact
{
int siteHits;
string mySite;
public SiteOwner()
{
// statements
}
public override void generateReport()
{
// unique report
}
public override string Name
{
get
{
siteHits++;
return name;
}
set
{
name = value;
siteHits = 0;
}
}
}
The abstract base class Contact has two derived classes, Customer and SiteOwner. Both of these derived classes implement the abstract members of the Contact class. The generateReport() method in each derived class has an override modifier in its declaration. Likewise, the Name declaration contains an override modifier in both Customer and SiteOwner.
{
string gender;
decimal income;
int numberOfVisits;
public Customer()
{
// statements
}
public override void generateReport()
{
// unique report
}
public override string Name
{
get
{
numberOfVisits++;
return name;
}
set
{
name = value;
numberOfVisits = 0;
}
}
}
public class SiteOwner : Contact
{
int siteHits;
string mySite;
public SiteOwner()
{
// statements
}
public override void generateReport()
{
// unique report
}
public override string Name
{
get
{
siteHits++;
return name;
}
set
{
name = value;
siteHits = 0;
}
}
}
The abstract base class Contact has two derived classes, Customer and SiteOwner. Both of these derived classes implement the abstract members of the Contact class. The generateReport() method in each derived class has an override modifier in its declaration. Likewise, the Name declaration contains an override modifier in both Customer and SiteOwner.
C#
requires explicit declaration of intent when overriding methods. This feature
promotes safe code by avoiding the accidental overriding of base class methods,
which is what actually does happen in other languages. Leaving out the override
modifier generates an error. Similarly, adding a new modifier also generates an
error. Abstract methods must be overridden and cannot be hidden, which the new
modifier or the lack of a modifier would be trying to do.
The
most famous of all abstract classes is the Object class. It may be referred to
as object or Object, but it's still the same class. Object is the base class
for all other classes in C#. It's also the default base class when a base class
is not specified. The following class declarations produce the same exact
results:
abstract public class Contact : Object
{
// class members
}
abstract public class Contact
{
// class members
}
Object is implicitly included as a base class if it is not already declared. Besides providing the abstract glue to hold together the C# class framework, object includes built-in functionality, some of which is useful for derived classes to implement.
abstract public class Contact : Object
{
// class members
}
abstract public class Contact
{
// class members
}
Object is implicitly included as a base class if it is not already declared. Besides providing the abstract glue to hold together the C# class framework, object includes built-in functionality, some of which is useful for derived classes to implement.
Difference between Interface and Abstract Class
- Interfaces are closely related
to abstract classes that have all members abstract.
- For an abstract class, at least
one method of the class must be an abstract method that means it may have
concrete methods.
- For an interface, all the
methods must be abstract
- Class that implements an
interface much provide concrete implementation of all the methods
definition in an interface or else must be declare an abstract class
- In C#, multiple inheritance is
possible only through implementation of multiple interfaces. Abstract
class can only be derived once.
- An interface defines a contract
and can only contains four entities viz methods, properties, events and
indexes. An interface thus cannot contain constants, fields, operators,
constructors, destructors, static constructors, or types.
- Also an interface cannot
contain static members of any kind. The modifiers abstract, public,
protected, internal, private, virtual, override is disallowed, as they
make no sense in this context.
- Class members that implement
the interface members must be publicly accessible.
Overriding Summery:
A derived class may override a virtual method of the base class with the keyword override. The following restrictions must be followed.
A derived class may override a virtual method of the base class with the keyword override. The following restrictions must be followed.
- Keyword override is used in the
definition of child class method that is going to override the base
class's virtual method.
- The return type must be the
same as the virtual method have in base class.
- The name of the method should
also be same.
- The parameter-list must also be
same in order, number and type of parameters.
- The accessibility of the
overriding method should not be more restricted than that of the
accessibility defined with virtual method of the base class. This accessibility
either be the same or less restricted.
- The virtual methods can be
sealed in the child or derived classes to prevent further modifications in
the implementation of the virtual method in the derived classes, by
declaring them as sealed methods.
Hiding Base Class Members
Sometimes
derived class members have the same name as a corresponding base class member.
In this case, the derived member is said to be "hiding" the base
class member.
When
hiding occurs, the derived member is masking the functionality of the base
class member. Users of the derived class won't be able to see the hidden
member; they'll see only the derived class member. The following code shows how
hiding a base class member works.
abstract public
class Contact
{
private string address;
private string city;
private string state;
private string zip;
public string FullAddress()
{
string fullAddress =address + '\n' +city + ',' + state + ' ' + zip;
return fullAddress;
}
}
public class SiteOwner : Contact
{
public string FullAddress()
{
string fullAddress;
// create an address...
return fullAddress;
}
}
In this example, both SiteOwner and its base class, Contact, have a method named FullAddress(). The FullAddress() method in the SiteOwner class hides the FullAddress() method in the Contact class. This means that when an instance of a SiteOwner class is invoked with a call to the FullAddress() method, it is the SiteOwner class FullAddress() method that is called, not the FullAddress() method of the Contact class.
{
private string address;
private string city;
private string state;
private string zip;
public string FullAddress()
{
string fullAddress =address + '\n' +city + ',' + state + ' ' + zip;
return fullAddress;
}
}
public class SiteOwner : Contact
{
public string FullAddress()
{
string fullAddress;
// create an address...
return fullAddress;
}
}
In this example, both SiteOwner and its base class, Contact, have a method named FullAddress(). The FullAddress() method in the SiteOwner class hides the FullAddress() method in the Contact class. This means that when an instance of a SiteOwner class is invoked with a call to the FullAddress() method, it is the SiteOwner class FullAddress() method that is called, not the FullAddress() method of the Contact class.
Although
a base class member may be hidden, the derived class can still access it. It
does this through the base identifier. Sometimes this is desirable. It is often
useful to take advantage of the base class functionality and then add to it
with the derived class code. The next example shows how to refer to a base
class method from the derived class.
abstract public
class Contact
{
private string address;
private string city;
private string state;
private string zip;
public string FullAddress()
{
string fullAddress =address + '\n' +city + ',' + state + ' ' + zip;
return fullAddress;
}
}
public class SiteOwner : Contact
{
public string FullAddress()
{
string fullAddress = base.FullAddress();
// do some other stuff...
return fullAddress;
}
}
In this particular example, the FullAddress() method of the Contact class is called from within the FullAddress() method of the SiteOwner class. This is accomplished with a base class reference. This provides another way to reuse code and add on to it with customized behavior.
{
private string address;
private string city;
private string state;
private string zip;
public string FullAddress()
{
string fullAddress =address + '\n' +city + ',' + state + ' ' + zip;
return fullAddress;
}
}
public class SiteOwner : Contact
{
public string FullAddress()
{
string fullAddress = base.FullAddress();
// do some other stuff...
return fullAddress;
}
}
In this particular example, the FullAddress() method of the Contact class is called from within the FullAddress() method of the SiteOwner class. This is accomplished with a base class reference. This provides another way to reuse code and add on to it with customized behavior.
Versioning
Versioning,
in the context of inheritance, is a C# mechanism that allows modification of
classes (creating new versions) without accidentally changing the meaning of
the code. Hiding a base class member with the methods previously described
generates a warning message from the compiler. This is because of the C#
versioning policy. It's designed to eliminate a class of problems associated
with modifications to base classes.
Here's
the scenario: A developer creates a class that inherits from a third-party
library. For the purposes of this discussion, we assume that the Contact class
represents the third-party library. Here's the example:
public class
Contact
{
// does not include FullAddress() method
}
public class SiteOwner : Contact
{
public string FullAddress()
{
string fullAddress = mySite.ToString();
return fullAddress;
}
}
In this example, the FullAddress() method does not exist in the base class. There is no problem yet. Later on, the creators of the third-party library update their code. Part of this update includes a new member in a base class with the exact same name as the derived class:
{
// does not include FullAddress() method
}
public class SiteOwner : Contact
{
public string FullAddress()
{
string fullAddress = mySite.ToString();
return fullAddress;
}
}
In this example, the FullAddress() method does not exist in the base class. There is no problem yet. Later on, the creators of the third-party library update their code. Part of this update includes a new member in a base class with the exact same name as the derived class:
public class
Contact
{
private string address;
private string city;
private string state;
private string zip;
public string FullAddress()
{
string fullAddress =address + '\n' +city + ',' + state + ' ' + zip;
return fullAddress;
}
}
public class SiteOwner : Contact
{
public string FullAddress()
{
string fullAddress = mySite.ToString();
return fullAddress;
}
}
In this code, the base class method FullAddress() contains different functionality than the derived class method. In other languages, this scenario would break the code because of implicit polymorphism. However, this does not break any code in C# because when the FullAddress() method is called on SiteOwner, it is still the SiteOwner class method that gets called.
{
private string address;
private string city;
private string state;
private string zip;
public string FullAddress()
{
string fullAddress =address + '\n' +city + ',' + state + ' ' + zip;
return fullAddress;
}
}
public class SiteOwner : Contact
{
public string FullAddress()
{
string fullAddress = mySite.ToString();
return fullAddress;
}
}
In this code, the base class method FullAddress() contains different functionality than the derived class method. In other languages, this scenario would break the code because of implicit polymorphism. However, this does not break any code in C# because when the FullAddress() method is called on SiteOwner, it is still the SiteOwner class method that gets called.
This
scenario generates a warning message. One way to eliminate the warning message
is to place a new modifier in front of the derived class method name, as the
following example shows:
using System;
public class WebSite
{
public string SiteName;
public string URL;
public string Description;
public WebSite()
{
}
public WebSite( string strSiteName, string strURL, string strDescription )
{
SiteName = strSiteName;
URL = strURL;
Description = strDescription;
}
public override string ToString()
{
return SiteName + ", " +URL + ", " +Description;
}
}
public class Contact
{
public string address;
public string city;
public string state;
public string zip;
public string FullAddress()
{
string fullAddress =address + '\n' +city + ',' + state + ' ' + zip;
return fullAddress;
}
}
public class SiteOwner : Contact
{
int siteHits;
string name;
WebSite mySite;
public SiteOwner()
{
mySite = new WebSite();
siteHits = 0;
}
public SiteOwner(string aName, WebSite aSite)
{
mySite = new WebSite(aSite.SiteName,aSite.URL,aSite.Description);
Name = aName;
}
new public string FullAddress()
{
string fullAddress = mySite.ToString();
return fullAddress;
}
public string Name
{
get
{
siteHits++;
return name;
}
set
{
name = value;
siteHits = 0;
}
}
}
public class Test
{
public static void Main()
{
WebSite mySite = new WebSite("Le Financier","http://www.LeFinancier.com","Fancy Financial Site");
SiteOwner anOwner = new SiteOwner("John Doe", mySite);
string address;
anOwner.address = "123 Lane Lane";
anOwner.city = "Some Town";
anOwner.state = "HI";
anOwner.zip = "45678";
address = anOwner.FullAddress(); // Different Results
Console.WriteLine("Address: \n{0}\n", address);
}
}
Here's the output:
Address:
Le Financier, http://www.LeFinancier.com, Fancy Financial Site
public class WebSite
{
public string SiteName;
public string URL;
public string Description;
public WebSite()
{
}
public WebSite( string strSiteName, string strURL, string strDescription )
{
SiteName = strSiteName;
URL = strURL;
Description = strDescription;
}
public override string ToString()
{
return SiteName + ", " +URL + ", " +Description;
}
}
public class Contact
{
public string address;
public string city;
public string state;
public string zip;
public string FullAddress()
{
string fullAddress =address + '\n' +city + ',' + state + ' ' + zip;
return fullAddress;
}
}
public class SiteOwner : Contact
{
int siteHits;
string name;
WebSite mySite;
public SiteOwner()
{
mySite = new WebSite();
siteHits = 0;
}
public SiteOwner(string aName, WebSite aSite)
{
mySite = new WebSite(aSite.SiteName,aSite.URL,aSite.Description);
Name = aName;
}
new public string FullAddress()
{
string fullAddress = mySite.ToString();
return fullAddress;
}
public string Name
{
get
{
siteHits++;
return name;
}
set
{
name = value;
siteHits = 0;
}
}
}
public class Test
{
public static void Main()
{
WebSite mySite = new WebSite("Le Financier","http://www.LeFinancier.com","Fancy Financial Site");
SiteOwner anOwner = new SiteOwner("John Doe", mySite);
string address;
anOwner.address = "123 Lane Lane";
anOwner.city = "Some Town";
anOwner.state = "HI";
anOwner.zip = "45678";
address = anOwner.FullAddress(); // Different Results
Console.WriteLine("Address: \n{0}\n", address);
}
}
Here's the output:
Address:
Le Financier, http://www.LeFinancier.com, Fancy Financial Site
This
has the effect of explicitly letting the compiler know the developer's intent.
Placing the new modifier in front of the derived class member states that the
developers know there is a base class method with the same name, and they
definitely want to hide that member. This prevents breakage of existing code
that depends on the implementation of the derived class member. With C#, the
method in the derived class is called when an object of the derived class type
is used. Likewise, the method in the base class is called when an object of the
Base class type is called. Another problem this presents is that the base class
may present some desirable new features that wouldn't be available through the
derived class.
To
use these new features requires one of a few different workarounds. One option
would be to rename the derived class member, which would allow programs to use
a base class method through a derived class member. The drawback to this option
would be if there were other classes relying upon the implementation of the
derived class member with the same name. This scenario will break code and, for
this reason, is considered extremely bad form.
Another
option is to define a new method in the derived class that called the base
class method. This allows users of the derived class to have the new
functionality of the base class, yet retain their existing functionality with
the derived class. While this would work, there are maintainability concerns
for the derived class.
Sealed Classes
Sealed
classes are classes that can't be derived from. To prevent other classes from
inheriting from a class, make it a sealed class. There are a couple good
reasons to create sealed classes, including optimization and security.
Sealing
a class avoids the system overhead associated with virtual methods. This allows
the compiler to perform certain optimizations that are otherwise unavailable
with normal classes.
Another
good reason to seal a class is for security. Inheritance, by its very nature,
dictates a certain amount of protected access to the internals of a potential
base class. Sealing a class does away with the possibility of corruption by
derived classes. A good example of a sealed class is the String class. The
following example shows how to create a sealed class:
public sealed
class CustomerStats
{
string gender;
decimal income;
int numberOfVisits;
public CustomerStats()
{
}
}
public class CustomerInfo : CustomerStats // error
{
}
This example generates a compiler error. Since the CustomerStats class is sealed, it can't be inherited by the CustomerInfo class.The CustomerStats class was meant to be used as an encapsulated object in another class. This is shown by the declaration of a CustomerStats object in the Customer class.
{
string gender;
decimal income;
int numberOfVisits;
public CustomerStats()
{
}
}
public class CustomerInfo : CustomerStats // error
{
}
This example generates a compiler error. Since the CustomerStats class is sealed, it can't be inherited by the CustomerInfo class.The CustomerStats class was meant to be used as an encapsulated object in another class. This is shown by the declaration of a CustomerStats object in the Customer class.
public class
Customer
{
CustomerStats myStats; // okay
}
Polymorphism
{
CustomerStats myStats; // okay
}
Polymorphism
Polymorphism
is reflected in the ability to write one routine that can operate on objects
from more than one class-treating different objects from different classes in
exactly the same way. For instance, if both Customer and Vendor objects have a
Name property, and we can write a routine that calls the Name property
regardless of whether we're using a Customer or Vendor object, then we have
polymorphism.
A
vehicle is a good example of polymorphism. A vehicle interface would only have
those properties and methods that all vehicles have, a few of which might
include paint color, number of doors, accelerator, and ignition. These
properties and methods would apply to all types of vehicles including cars,
trucks, and semi-trucks.
Polymorphism
will not implement code behind the vehicle's properties and methods. Instead,
polymorphism is the implementation of an interface. If the car, truck, and
semitruck all implement the same vehicle interface, then the client code for
all three classes can be exactly the same.
C#
gives us polymorphism through inheritance. C# provides a keyword virtual that
is used in the definition of a method to support polymorphism.
Child
class are now free to provide their own implementation of this virtual method,
that is called overriding. The following points are important regarding virtual
keyword:-
If the method is not virtual, the compiler simply uses the reference type to invoke the appropriate method.
If the method is not virtual, the compiler simply uses the reference type to invoke the appropriate method.
If
the method is virtual, the compiler will generate code to checkup the reference
type at runtime it is actually denoting to, then the appropriate method is
called from the class of the reference type.
When
a virtual method is called, runtime check (late method binding) is made to
identify the object and appropriate method is invoked, all this is done at
runtime.
In
case of non-virtual methods, this information is available at compile time, so
no runtime check to identify the object is made, so slightly efficient in the
way non-virtual methods are called. But the behavior of virtual method is
useful in many ways; the functionality they provide is fair enough to bear this
slight loss of performance.
Implementing Polymorphism
The key factor here is the ability to dynamically invoke methods in a class based on their type. Essentially, a program would have a group of objects, examine the type of each one, and execute the appropriate method. Here's an example:
The key factor here is the ability to dynamically invoke methods in a class based on their type. Essentially, a program would have a group of objects, examine the type of each one, and execute the appropriate method. Here's an example:
using System;
public class WebSite
{
public string SiteName;
public string URL;
public string Description;
public WebSite()
{
}
public WebSite( string strSiteName, string strURL, string strDescription )
{
SiteName = strSiteName;
URL = strURL;
Description = strDescription;
}
public override string ToString()
{
return SiteName + ", " +URL + ", " +Description;
}
}
When we inherit above class, we have two choices to invoke constructor of the class. So this is an example of design time polymorphism. Here at design time we have to decide which method we need to invoke while inheriting the class.
public class WebSite
{
public string SiteName;
public string URL;
public string Description;
public WebSite()
{
}
public WebSite( string strSiteName, string strURL, string strDescription )
{
SiteName = strSiteName;
URL = strURL;
Description = strDescription;
}
public override string ToString()
{
return SiteName + ", " +URL + ", " +Description;
}
}
When we inherit above class, we have two choices to invoke constructor of the class. So this is an example of design time polymorphism. Here at design time we have to decide which method we need to invoke while inheriting the class.
Polymorphism
is the capability of a program to carry out dynamic operations by implementing
methods of multiple derived classes through a common base class reference.
Another definition of polymorphism is the ability to treat different objects
the same way. This means that the runtime type of an object determines its
behavior rather than the compile-time type of its reference.
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